How are you Gamers?? Are you having a fun experience in Playing Trace on Cool Math Games to boost up your mind with exciting puzzles? Well in today’s article, you will find how to escape trace in case you are stuck in it. So let’s jump to the solution after a short explanation for the ones who never played it before.
Table of Contents
Definition Trace on Cool Math Games?

Trace is a game on Cool Math Games that is an online escape room experience. You are trapped in a strange place and you need to find clues and solve puzzles to escape. You can click on the arrows on the edge of the screen to move around and click on the objects in the room to interact with them. You can also collect items in your inventory and use them later. Some items have a magnifying glass icon that lets you examine them more closely.
You can also take pictures of things that might be useful and draw on them with a pencil or an eraser. You can access your pictures by clicking on the notes button. The game has many rooms and levels, each with different challenges and secrets. You need to think outside the box and use your logic and creativity to find your way out. Trace is a fun and challenging game that tests your puzzle-solving skills and your attention to detail. If you want to play Trace, you can visit this link.
How to Play Trace on Cool Math Games?
Trace on Cool Math Games is a game where you have to draw a path from the start to the finish without touching any obstacles. To play Trace, you need to use your mouse or finger to draw a line on the screen. You can also use the arrow keys or WASD keys to move your cursor. You can erase part of your path by pressing the backspace key or the eraser button on the screen. You can also use power-ups such as shields, magnets, and bombs to help you overcome obstacles. You can collect stars along the way to increase your score and unlock new levels.
The goal of Trace is to reach the finish line as fast as possible with as few moves as possible. You can see your time, moves, and stars at the top of the screen. You can also see your progress and level number at the bottom of the screen. If you touch an obstacle, you will lose a life and have to restart the level. You have three lives per level, and if you run out of lives, you will have to start over from the first level.
Trace is a fun and challenging game that tests your creativity, logic, and reflexes. It has 30 levels of increasing difficulty and variety. You can also create your own levels using the level editor and share them with other players.
How many Levels Does Trace have?
Trace on Cool Math Games is a game that has many levels and challenges. It has eight selectable styles that can be unlocked by completing different tasks and reaching different levels. These styles are:
- Rebel Trace
- Luminary Trace
- Wildscorch Trace
- Confetti Claw Trace
- Regal Hunter Trace
- Hood Up
- Reactivity On
- Reactivity Off
Each style has a different appearance and color scheme, and some of them are reactive to certain events in the game. For example, the Reactivity On style makes Trace glow when they eliminate an opponent or open a chest. The Reactivity Off style turns off this feature. The Hood Up style lets Trace wear a hood over their head, while the Hood Down style removes it.
The game does not have a fixed number of levels, as it is an online escape room experience that can be played multiple times with different outcomes. However, there are at least 10 rooms and 20 puzzles to solve in the game. Some of the rooms are:
- The Lobby
- The Library
- The Lab
- The Gallery
- The Vault
Each room has different clues and objects that can help you escape. You can also use your inventory, notes, and pencil to collect and manipulate items. You need to use your logic and creativity to find your way out of each room and eventually escape the whole place.
How to Escape Trace on Cool Math Games?
To succeed in the Trace escape room, you need to master the clicking mechanism. Unlike many other games that use point-and-click, you won’t get any hints by moving your cursor over the scenes. You have to click on a spot to zoom in, sometimes more than once, before you can use an object. And even then, you just have to click it, because there are no pointers on the screen.
When you have an item in your inventory, you can click the magnifying glass next to it to see if there are any clues. Below are the 6 rooms with the guide to dodge them. They are – The bathroom, The house, The Patio, The Tower, The Computer, The Mathemagic (last part).
The Bathroom in Trace on Cool Maths

The bathroom is the first room you need to solve in Trace, a game on Cool Math Games where you have to escape from a mysterious house by finding clues and solving puzzles. Here are the steps to solve the bathroom:
- Find the half-pair of scissors in the sink. You will need to combine it with another half later.
- Click on the picture under the bathroom mirror to reveal a safe that requires a four-digit code. You will need to find the four numbers in different places.
- Click on the toilet paper roll to see the first number: 5.
- Click on the gold box above the toilet and note the lights that are on above the mirror: 1, 3, and 4. Click on the same buttons on the side of the box to open it and see the second number: 8.
- Click on the wooden panel around the toilet and see a puzzle with five colored arrows and a button. Click on the star-shaped picture above the toilet and see a pattern of yellow lines. Match the arrows with the yellow lines and press the button. The red light on the left door panel next to the toilet will turn green. Open the door and find the other half of the scissors and the fourth number: 16.
- Combine the two halves of scissors in your inventory and use them to cut the string that holds the red key near the mirror. Use the red key to open the silver box above the toilet and find a crumpled paper and the third number: 35.
- The paper you find in the silver box shows a drawing of the mirror and sink area, with a cross marking the spot where the small tiles are near the mirror. Zoom in on this spot on the map and look for a tile that you can flip over. It has a picture of a fish with five colors, matching the five-color puzzle under the toilet. Align the arrows with the fish colors and press the button. This will unlock the cabinet on the right side of the toilet. Open it and see more code numbers (1, 2, .05, 8) under some lines. This means you need to divide them, which gives you the code you need (5472).
- The small safe behind the picture has a lightbulb inside it. Get it and go back to the cabinet on the left of the toilet, where there is also a pumpkin. Put the bulb in the pumpkin and open it. You will see five circles with different colors and sticks inside them. Use the stick directions for the arrows on the colored electricity puzzle and open the last cabinet under the sink. There is a red tile with a key on it.
- Take the tile and put it in the panel on the bathroom door. This shows a sliding puzzle. Move the pieces so that the big green and yellow pieces are all on the right, and move the red piece across the top as you do that until you only have to move the small purple pieces and slide the red key piece over the green lock square. This opens the door.

The House in Trace On Cool Math Games

The house is the second room you need to solve in Trace, a game on Cool Math Games where you have to escape from a mysterious house by finding clues and solving puzzles. Here are the steps to solve the house:
- Find the metal star under the couch, the battery, and the ogre figurine by the plant next to it.
- Find the blue tin horse and the other metal star on the painting.
- Open the cabinet under the window and arrange the puzzle there so that it has a low, high, middle, high, middle pattern.
- Here is a possible way to rephrase the sentence:
- After solving the puzzle, press the red button below it to open a small door and get the broken metal tablet inside. Then go back to the small hall by the bathroom and use the tin horse on the picture on the window by looking at the horse in your inventory. Its neck will stretch. Bend its neck until the (now giraffe) toy’s eye lines up with the blue diamond on the picture on the window by following the maze path. Then click the button on the giraffe to get the missing part of the metal tablet.
- Click the tall artwork on the wall across from the bathroom door to show a metal puzzle. Make it look like the (now complete) metal tablet to show a red button on the puzzle. Look at the long picture on the wall above the fish tank that has six symbols in a row. These match the six red buttons around the room, which you need to press in this order: fish tank; on the fan on the shelf; on the computer; in the cabinet with the planet puzzle; behind the artwork; then on the small grey box.
- This will open the grey box, and you will get a green key and a utility knife. Use the green key to unlock the green door in the corner and go to the patio.
The Patio in Trace on Cool Math Games

The Patio is the third room you need to solve in Trace, a game on Cool Math Games where you have to escape from a mysterious house by finding clues and solving puzzles. Here are the steps to solve the patio:
- Grab any items you find (like the vampire figure and the metal star) and store them in your inventory.
- Arrange the black cubes to match the order of left to right, top to bottom, hanging, tall pot, tall plant, and finally painting. Press the red button to get a metal star.
- Go to the outside of the window with the giraffe puzzle, and do it again to earn another battery. There is also a metal star next to the mini piano that you should take.
- Go back to the patio area and get the metal star under the table there. You will also see six puzzle pieces, but one is missing and you need to go back inside. Use your knife on the carpet to find a puzzle with black and red hearts.
- Put your batteries in the lamp which will show arrows on the hearts. Make the black hearts point in the right direction and press the button to get a puzzle piece and a submarine, which you can put in the fish tank.
- Use your knife to slit the side of the couch, which will give you a key shaped like a pentagon inside a panel there. Use the numbers 9, 2, and 3 to sign in to the computer. After the computer starts up, you will have to click on the water bowl and use the submarine in the fish tank.
- It will show you a code that is 26336 6161.
The Tower in Trace on Cool Math Games

The code will help you open the barred door’s panel. The tower is the fourth room to escape. The steps to escape the room are:
- Solve the star puzzle on the barred door to escape. Find the last star with the robot and the magnet. Use the fish tile for color clues. Press X, O, X, O to open the U drawer. Get the star from the tube with the magnet.
- Place the stars on the panel as shown above. This will unlock the door to the tower. Enter the tower and find a table with red flowers in a vase.
- There is a sliding puzzle above the table. Move it to show these symbols: down arrow, s, jagged line, d, x. A hole will open in the wall. Take the third figure (phoenix) and the umbrella key from the hole. Go up the stairs in the tower and get the robot hanging on the wire.
- Look out of the window at the bottom of the stairs. You will see CABBAGE FACED written there.
- Unlock the umbrella on the porch with the key. There is an image on the porch chair under the umbrella. Take a photo of it. You have to hang the robot to a kite when you are not there.
- Go to the small piano on the table and play CABBAGE FACED with the keys. The piano will open and you will find a robotic arm inside.
- Go inside and attach the robotic arm to the submarine. Put the submarine back in the tank and use the computer again.
The Computer in Trace on Cool Math Games
Using the Computer is the fifth part to complete the puzzle.
- Use the computer to control the robot and make it climb on the bridge. You will see some symbols on the wall: circle, square, triangle, star, square, triangle, circle.
- These symbols are the code to open a drawer under the fish tank. Use the submarine to see the message I DID DEEDS on the pipes. This message is the reverse of the number code you saw before.
- Enter I DID DEEDS on the machine in the flower table drawer and get a dragon figure. Go back to the main room of the tower through the door. Look at the farthest wall and find a pin board. Draw the same image that you saw on the porch chair and take a photo of it in the previous section.
- Turn off the lights in the eight-line puzzle in this order: 12356784. You will see an image of a stone plinth. Place your four figures on the plinth according to their attributes.
- For example, the vampire belongs to wings and teeth, and the phoenix belongs to fire and wings. The dragon goes in the middle of the plinth. You will get a screwdriver for completing this task. Go back to the upstairs of the tower and enter the symbols on the bridge that you saw with the robot’s eyes when you used the computer.
The Mathemagic (last part) to escape trace on Cool Math Games
The final part is the hardest to do.
- Use the screwdriver to open the metal panel under the fan’s shelf.
- It has a password on it: <0-|-<. This password will let you access the Tower option on the computer. Then, the Mathemagic option will also be available for you. Complete it and you will find out which symbols mean which math signs.
- You can open the safe under the shelf by using the planet colors from the two books. Don’t forget the launch year is 2793.
- Enter this 4-digit number on the machine upstairs and take a picture of the image you see. Go back to the window and find the pyramid object.
- Press only the triangle points that match your picture. The pyramid will open and give you a key.
- Use this key to open the bathroom door again. Use the pentagon key to open the toilet lid. You will find a tunnel that leads you out of the house. Congratulations, you escaped!
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FAQs
Some Tips and Tricks for Trace on Cool Math Game
A fun challenging Game- Trace on Cool Math Games where you have to draw a path from the start to the finish without touching any obstacles. Here are some tips and tricks that might help you beat Trace:
- Plan your moves: Before making any moves, take a moment to analyze the level layout and plan your route. Try to find the shortest and safest path possible, and avoid unnecessary detours or loops.
- Take note of patterns: Observe the movement patterns of obstacles and use them to your advantage. For example, you can time your moves to avoid moving spikes or follow the gaps in rotating circles.
- Utilize power-ups: Power-ups are essential tools in Trace that can provide temporary advantages. For example, you can use the eraser to erase part of your path if you made a mistake, or use the shield to protect yourself from one obstacle collision.
- Be patient and persistent: Some levels might seem challenging at first glance, but don’t lose hope! You can always retry a level as many times as you need, and learn from your mistakes. Practice makes perfect!